Minecraft is a sandbox type video game (completely free construction) developed by the company Mojang Studios . It is a universe composed of...
Minecraft is a sandbox type video game (completely free construction) developed by the company Mojang Studios. It is a universe composed of voxels and randomly generated, which integrates a system of craftsmanship based on the exploitation and transformation of natural resources (mineralogical, fossil, animal and plant).
The game works in single and multiplayer mode. In the latter mode, you can host and run your own server for you and your friends, or you can use a commercial or freely available multiplayer host. Running your own server causes all the usual problems: maintenance, scaling, security and upgrades. You can avoid these problems by using a multiplayer hosting service. Hosts remove the administrative burden and allow more fans to enjoy and play multiplayer games.
In January 2014, Amazon announced that Mojang had decided to host Minecraft Realms on AWS. Minecraft Realmsis a multiplayer hosting service for Mojang that was designed to help people who don't want to manage all the technical aspects of hosting. Each realm can host up to 20 friends, 10 of whom can play at any one time. Note that a few months later (on September 15, 2014), Microsoft bought Mojang for about $2.5 billion.
Cloud Hosting Independence
Six years later, Microsoftdecided to separate from AWS and rely on its own service. This change is an obvious way for Microsoft to reduce payments to one of its toughest competitors and to promote its own product. Amazon Web Services dominates the market for public cloud infrastructure to run software remotely via large data centres and Microsoft is working to gain share with its own Azure cloud service.
However, even though Amazon is the market leader in terms of revenue, Microsoft is still the most sought after public cloud for large enterprises, according to a Goldman Sachs survey. "Respondents expect today's top vendors to continue to dominate the rankings over the next three years. Microsoft remains the undisputed leader, with 22% of the votes today and in three years' time respectively," wrote the analysts.
The results lead analysts to conclude that around 23% of IT workloads are now on public clouds, up from 19% in June, and they expect the percentage to rise to 43% in three years. This leaves plenty of room for growth for other competitors, such as Google, for example. The latter came in third place for cloud infrastructure providers, which respondents expect to use in three years.
Azure is growing faster than many of Microsoft's other segments, allowing the structure to rely less on its long-standing properties such as Windows and Office. A trend that is typically seen in its quarterly results, which are often driven by the good numbers in its cloud division. In January, for example, Microsoft reported that Azure grew 62% in the second fiscal quarter ending December 31, 2019, compared to 76% in the previous year, but 59% in the first fiscal quarter of 2020. Microsoft's Chief Financial Officer, Amy Hood, said that increased consumption of Azure's services, which include offerings such as computing power to run applications and data storage services, was the driving force behind the revenue growth.
Migrating more of its own software to Azure can help Microsoft demonstrate to its customers that it is not looking elsewhere for the computing, storage and networking resources to deliver its services online.
Most of Microsoft's consumer and commercial properties, including the Teams communications application, already rely on Azure. Last year, two and a half years after completing its acquisition of the LinkedIn enterprise social network, Microsoft announced that it would migrate LinkedIn from its own dedicated data centers to Azure.
Microsoft is to Host Minecraft on Azur Cloud Service
Minecraft has since become one of the world's best-selling games, with more than 200 million copies sold in May, and 126 million people playing it every month. "Mojang Studios has used AWS in the past, but we've migrated all cloud services to Azure over the past few years," said a Microsoft spokesperson.
It wouldn't have been fair to take Mojang out of AWS immediately after the acquisition, suggested Matt Booty, head of Xbox studios at Microsoft, in a recent interview. "It would be easy for a large organization to step in and say, "Hey, we'll show you how it works. We're going to make you give up Java code. We're going to turn to C. We're going to make you quit Amazon Web Services and switch to Azure," Booty advanced. "But it's important to realize that the conditions that created Minecraft, how it was born, are likely to be things that are difficult to recreate in a more corporate structure.
But the time has come for the end of dependence on a rival. "We'll move to Azure entirely by the end of the year," noted the Microsoft spokesperson.