Assassin's Creed Valhalla is one of the first multi- platform titles to be available on both Xbox Series X and PlayStation 5
Assassin's Creed Valhalla , Ubisoft's newest role-playing game with a historical background, is one of the first multi- platform titles to be available on both Xbox Series X and PlayStation 5 . A detailed comparison of the two console versions reveals something surprising.
Assassin's Creed Valhalla is not only the newest, highly anticipated addition to the Assassin's Creed franchise, but also one of the first multiplatform titles available on both Xbox Series X and PlayStation 5 (PS5). Thus, the Viking epic not only introduces the historical amalgamation of the splintered little English kingdoms in the early Middle Ages, but also a direct comparison of the performance of the new generation of consoles.
Display quality identical on PS5 and Series X.
As the renowned specialists for the
technical issues of video games, Digital
Foundry , report, Microsoft's Xbox Series X and Sony's
PlayStation 5 have exactly the same level of detail. Speculations about
potential deviations between the next-gen platforms are rejected. Both
consoles also use dynamic resolutions between 1440p and 1728p. So under
the same conditions, the hardware from Sony and that from Microsoft render the
same number of pixels. However, the experts emphasize that the upscaling
technique is still that of Assassin's Creed Origins, and is therefore no longer
entirely up to date.
The desire for a smooth 60 frames per second (FPS) is not fully met by one or the other console. What is surprising here, however, is that the nominally weaker PS5 remains significantly closer and more constant to this target value. In snapshots, Digital Foundry was able to determine a performance advantage of up to 25 percent in favor of Sony's machine, depending on the scene, the Xbox Series X remains on average 15 percent behind the PlayStation 5.
Xbox Developer Tools possible source of problem
According to the testers, software
problems could be the cause of the "bizarre bottlenecks". However,
it is not the first time that such uneven frame rates appear when comparing the
brand new consoles. Even in the high-performance mode of the Special
Edition of Devil May Cry 5, these abnormalities had to be noted with otherwise
identical performance. So it can be concluded that the problem isn't with
the latest Assassin's Creed adventure. Whether the cause is fundamental in
nature will only be revealed after further analysis of next-gen games.
Finally, Digital Foundry informs that both platforms have to struggle with unsightly display artifacts (screen tearing) both with Assassin's Creed Valhalla and with other titles that do not reach the 60 FPS target. In contrast to the PlayStation 5, which does not currently support the VRR (Variable Refresh Rate) feature, the new Xbox - provided you have a suitable monitor or television set - enables "smooth" playback thanks to this feature.